Fire giant zombie 5e Evil fire giants tend to be martially minded, and they craft mighty arms to conquer their neighbors and seize valuable resources. DEFENSE. Multiattack: The giant makes two greatsword attacks. Thanks for watching. Salt Zombie Zombie Overview Overview Zombie, Undead Shadowfell, Underdark, Underground, Urban SRD5, MM5: Beholder Zombie: Undead Beholder, Zombie Large 93 5 (1,800) Neutral Evil Underdark, Underground Monster Manual (5e) Zombie Clot: Undead Zombie Huge 104 6 (2,300) Ravenloft Van Richten's Guide to Ravenloft: Greater Zombie: Undead Zombie Medium 97 5 (1,800) Sinister Scythe: While 3E and 4E death giants prefer double-headed axes, 5E death giants wield gargantuan scythes that crackle with necrotic energy, and if wielded by a giant bearing the death rune also prevent those struck from healing until the end of their next turn. The Fire Giant is an extremely tanky and difficult boss to beat, so good armor, weapons, scrolls, and food are recommended before beating. Giant Shark. The target dies if this effect reduces its hit point maximum to 0. That's in line with the MM rating of CR9. radius, to make Sep 2, 2024 · Drowned Zombie. Fire Form. Fire giant witch doctors are priest/wizards of up to 7th; they prefer spells that can detect or thwart intruders. Once turned into a zombie, a creature can't be restored to life except by powerful magic, such as a resurrection spell. Added 5 ft. Its flesh The devil teaches the giant how to forge with infernal iron and hellfire, enabling the giant to craft weapons that can funnel the souls of the slain to Avernus, the first layer of the Nine Hells. From Lovecraftian horror and medieval fantasy creatures to sci-fi cyborgs and weird entities. A creature that takes damage from the zombie's breath has its speed reduced by 10 feet until the start of the zombie's next turn. You’ve manifested the fiery combat emblematic of fire giants, granting you the following benefits: Ability Score Increase. So most of all, it depends on how quickly the party can bring down a Hill Giant, and this varies widely between parties. Bring back the undead menace as the threat it truly should be. A zombie retains no vestiges of its former self, its mind devoid of thought and imagination. Multiattack. They dwell among volcanoes, lava flows, and rocky mountains, and are known for their ability to burn, plunder, and destroy. In this way, the devil stands to gain a constant supply of souls from the giant's enemies, as well as the promise that the giant will serve the devil If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is fire, radiant, or from a critical hit. Just making my own scores for my D&D sessions. Cannot be dropped by fire giants in the Stronghold Slayer Cave. Their endless stare has the uncanny ability to paralyze the Nov 28, 2024 · Hit or Miss: Each creature within 10 feet of the target must make a DC 14 Dexterity saving throw, taking 10 (4d4) acid damage on a failed save, or half as much damage on a successful one. When struck, the wasps stir up and swarm, stinging the attacker again and again. They could strike multiple targets within range with each attack of their flaming great sword. 5 game, which had some special abilities to raise their CR. The zombie makes two weapon attacks. Version 1. land speed, increased swim speed from 50 ft. Permission granted to print and photocopy this document for personal use only. (hover) Small undead unaligned Gibdo : 11 20 ft. The most effective means of destroying zombies is to simply dismember them with slashing weapons. Nov 28, 2024 · Hit or Miss: Each creature within 10 feet of the target must make a DC 14 Dexterity saving throw, taking 10 (4d4) acid damage on a failed save, or half as much damage on a successful one. On a failed save, a creature takes 36 ( 8d8 ) fire damage and has the restrained condition. Mar 30, 2023 · The zombie has advantage on melee attack rolls against any creature that doesn't have all its hit points. Bestiary Aberrations Beasts Celestials Companions Constructs Dragons Elementals Fey Fiends Giants Humanoids Minions Monstrosities Oozes Plants Retainers Undead And not all parties have a resilient tank built to stand up to a Hill Giant and take a few hits without dying. GIANT FIRE BEETLE – 5e stats; GIANT FROG – 5e stats; GIANT GOAT – 5e stats ZOMBIE – 5e stats. , fly 40 ft. About. IMC Trolls are male hags and Kobolds look too much like theyre just dragons - do we need both them and dragonborn? Zombies under the grave behemoth’s control have advantage on attack rolls against creatures covered in a grave behemoth’s slime. The first time it enters a creature's space during this move, that creature must succeed on a DC 21 Strength saving throw or take 36 (8d6 + 8) bludgeoning damage plus 14 (4d6) fire damage and be pushed up to 30 feet and knocked prone. You will be also able to sort the list as you want. A Humanoid slain by this attack immediately rises as a zombie (see the Monster Manual). Lost Blood Frenzy. Hit: 29 (4d10 + 7) bludgeoning damage. If the scion dies, existing ore remains, but new veins of ore stop forming. There are two classifications of giants—highborn and lowborn—but some types of giants are either outside those classifications or have an unknown position in them. All monsters from the 5th Edition (5e) SRD (System Reference Document), organized by monster type Speed 25 feet Melee [one-action] greatsword +24 [] (magical, reach 10 feet, versatile P), Damage 2d12+13 slashing Melee [one-action] fist +23 [] (agile, reach 10 feet), Damage 2d8+13 bludgeoning Ranged [one-action] rock +23 [] (brutal, range increment 120 feet), Damage 2d8+13 bludgeoning plus 1d6 fire Flaming Stroke [two-actions] (evocation, fire, primal) The fire giant imbues its blade with To a fire giant, the sweetest of meats is the flesh of a slave marinated in the sweat of its own fatal labors. . These undead frost giants now wander the north of Eiselcross. Strength increased from 15 to 16, increasing attack bonus, damage, and grapple escape DC. ^ Brimstone keys are only dropped if killed on a Slayer task given by Konar quo Maten. The wolf exhales a jet of fire in a 15-foot cone. If the group is lead by a king, there is an 80% chance of a spell caster. Once summoned, the Fire A searchable D&D 5e creature list. Rock: Ranged Weapon Attack: +11 to hit, range 60/240 ft. They could also cause a small earthquake by pounding the ground, forcing every creature of a smaller size than the giant within a 30 ft. This online application will allow you to list and filter all the Monsters from DnD 5e 2024 (formerly One D&D) with severals options. A massive giant reeking of rotting flesh shambles forward. [1] The frost giant zombie encountered by the Mighty Nein was a massive humanoid, standing around 20 feet tall. The giant moves up to 30 feet in a straight line and can move through the space of any creature smaller than Huge. There aren’t a lot of zombie giants for 5e online to compare, but the few I found kept the multiattack and I decided I could justify it as a repetitive swinging motion like a pendulum or a single wide swing of the club that could hit 2 party members at once. Most fire giants dwell in volcanically active mountains or cavernous depths that house their fortress-forges. Dec 4, 2016 · Combined with their fire giant dreadnought bodyguards, such a couple make for a formidable duo as heads of state, as well as being nigh-undefeatable foes for anyone foolish enough to challenge them. Giants can live up to three centuries, although due to the hardship of their lives, lowborn rarely live past 200. Frost giant zombies exude a numbing aura, and are faster than they appear. Melee Weapon Attack: +9 to hit, reach 10 ft. Medium undead , neutral evil. Frost giant zombies are former denizens of the Fortress of the Dead Jarl corrupted by an Aeorian artefact of immense necromantic power. Feb 7, 2022 · Vampires in 5e more or less work from the same playbook as classic Hammer Horror monsters, from Nosferatu to Dracula. The fire giant skeleton doesn’t require air, food, drink, or sleep. Fire giants have broad frames, skin tones in a variety of rocklike shades, and hair like flame. finishes a long rest. They drink blood, wear SPF Factor 2,000,000, and have an unhealthy obsession with velvet. The Fire Giant is the 7th and final boss in the main quest line besides the ender dragon. Increase your Strength, Constitution, or Wisdom score by 1, to a maximum of 20. The zombie sheds bright light in a 30-foot radius and dim light for an additional 30 feet. , one target. 0 @2017 Wizards of the Coast LLC. Other archetypes might be bodies that were recovered swiftly from shallower waters. On a success, the zombie drops to 1 hit point instead. Campaign Role. to 60 ft. The Fire Giant is only spawned in from placing a Giant's Knot in the center of the blackstone arena on the metal fist called a Giant Summoner. Giant Spider. Feb 21, 2025 · Giant Sea Horse. A creature that touches the zombie or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. Weapon Against Giants. The giant makes two greataxe attacks. Hit: 29 (4d10 + 7) fire damage and the target is on fire if it fails a DC 13 Dexterity saving throw. , burrow 10 ft. A zombie’s reflexes are all but destroyed by the rot slowly consuming its body. Complete with a Table of Contents, and bookmarked. Zombies, but their eyes are hugely swollen, constantly leaking pus and blood, with multiple irises within the sclera. Fire giants within 1,000 feet of the scion gain a +8 bonus to attack and damage rolls. Page 1 D&D Monster Lists Zombies, but their bodies are infested with giant nests of necromantic wasps or bees. If there are stats Shield Charge (Recharge 5–6). Actions. ^ Brimstone key drop rates for level 86, 104 and 109 fire giants are 1/139, 1/100 and 1/99 respectively. Medium undead lawful evil Giant Rat Skeleton : 1/4 30 ft. At the end, you will get the option to select only some results to generate our own PDF. Hit: 25 (3d12 + 6) slashing damage. The zombie acts as an. Actions Multiattack. 050 Ropers. The bite’s poison damage is reduced slightly, but no longer allows Empowered Fire Giants. Returning 35 results for 'zombie giant'. Lost 3 hit dice, reducing hp by 34. Illumination. 051 Kryn Mage, Warrior. New! Giant Scorpion. There is a 20% chance that any band of fire giants will have a shaman (80%) or witch doctor (20%). Fire giants are difficult to use in lower-level games; even a very young or vulnerable fire giant is too strong for fledgling parties to overcome without suffering massive casualties. ; Perception +0. Prerequisite: 4th Level, Strike of the Giants (Fire Strike) Feat. 050 Kobold Colony. Greataxe. Each creature in that area must make a DC 12 Dexterity saving throw , taking 18 (4d8) fire damage on a failed save, or half as much damage on a successful one. Harvesting loot, treasure, body parts, meat and other items from D&D 5e creatures. The target must succeed on a DC 17 Constitution saving throw or take 35 (10d6) cold damage and be paralyzed until the end of its next turn. , fly 30 ft. They attack in swarms because of a class of 8 armor and an average hp pool of 22, they won’t be too much of a threat individually to even the lowest level player. 067 Zombie Horde (The Discard Pits) 068 Gibbering Chasm, Roper. Hit: 28 (6d6 + 7) slashing damage. Oct 26, 2021 · Giants are a classic adversary in Dungeons and Dragons, and they continue to be featured prominently in Fifth Edition. The zombie targets one creature it can see within 60 feet of it. Each creature in that area must make a DC 13 Dexterity saving throw, taking 10 (3d6) cold damage on a failed save, or half as much damage on a successful one. Born of Flame. Medium undead chaotic evil Gleeok Head : 3 0 ft. Oct 5, 2017 · My Zombie Hill Giant homebrew stats for D&D 5e. Undead Nature. Rock Source: Bigby Presents - Glory of the Giants. Each creature in that area must make a DC 19 Dexterity saving throw. Slag Missile. Small undead lawful evil Giant Zombie : 7 25 ft. Fire Giant Pyromancer Huge giant (fire giant), lawful evil Armor Class 10 (13 with mage armor) Hit Points 187 (15d12 + 90) Speed 40 ft. If a Hill Giant starts attacking some of the squishier people, two boulders can often bring down a level 6 player. Undead Fortitude. Armor Class 8 Hit Points 22 The zombie has advantage on saving throws against any effect that turns undead. 068 Doppelgangers. I'd estimate the regenerating fire giant would have its defensive CR boosted one or two levels making the overall creature CR10, but not the 3 or 4 levels it would take to reach CR 11. Greatsword: Melee Weapon Attack: +11 to hit, reach 10 ft. Fire giant shamans are priests of up to 7th level. On a failed save, the target also burns for 1 minute. In any case, a drowned one remains waterlogged and can swim at unnatural speed. A zombie has such poor coordinatation that it cannot move and attack at the same time. Ranged Weapon Attack: +11 to hit, range 60/240 ft. Storm Giant Zombie CR 8. Fire Breath (Recharge 5-6). Nov 28, 2024 · Hit or Miss: Each creature within 10 feet of the target must make a DC 14 Dexterity saving throw, taking 10 (4d4) acid damage on a failed save, or half as much damage on a successful one. Giants or giantkin are humanoid creatures of great strength and size. With dark skin and flaming red hair, fire giants have a fearsome reputation as soldiers and conquerors. If you'd like to help me do this full time, get a bunch of D&D paper minis, easy access to 050 Fire Giant Dreadnought. Feb 21, 2018 · Giant Badger Skeleton : 1/2 30 ft. [1] Although there are no different races of Necromantic magic, usually from spells, animates a zombie. This stat block represents giants that have the zombie template applied to it. Jan 7, 2025 · The Fire Giant seems a bit thin for a giant, more like a Efreet or demon - and the artist seems to really like Demons and breaking lore they've got male hags and male dryads - which is a bummer. Some zombies rise spontaneously when dark magic saturates an area. A creature that damages the fire giant skeleton’s metal bones with a metal weapon must succeed on a DC 15 Constitution saving throw or drop the weapon at its feet as the resulting vibration numbs the creature’s limb. (hover) Small Mar 24, 2021 · I recently used Fire Giants in my 3. Mar 26, 2021 · Welcome to Monster Combo, a series of articles in which we will create some backstory, encounters, variations, and a bit of lore for monsters from different games and genres. DC 20: A zombie doesn’t even feel most minor blows to its putrid flesh. Huge undead neutral evil Gibbergeist : 5 40 ft. Its rubbery skin constantly ripples as if living things are trapped underneath. Most zombies that perished in the sea become rotting corpses. XP 4,800 Storm giant zombie NE Huge undead Init +1; Senses darkvision 60 ft. In the past, a necromancer kingdom neared ^ Fire giant bones are only dropped during Rag and Bone Man II. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is fire, radiant, or from a critical hit. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Whether it is the thundering roar of a hungry hill giant, the Olympian-esque hurl of a boulder from a disturbed stone giant, or the sharp *crack* of a streaking bolt of lightning from a towering storm giant, these creatures are a powerful force to be reckoned with. Nov 30, 2018 · The target automatically takes 9 (2d8) fire damage if they attack anyone except the fire giant ironmonger. The giant emits a wave of magma from its fire rune in a 30-foot cone. Apr 10, 2018 · Inside, you will find 41 new zombies to confront your adventurers with, and more than 20 templates to modify and change up your zombies to keep them on their toes. The zombie makes two attacks: one with its greatsword, and one with either bite or grab If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. This series is to stay system neutral so you can grab these ideas and port them to any game of your liking. You have a swim speed of 30 feet and have resistance to fire damage. The base fire giant seems to be defensive CR 8, offensive CR 10. The zombie exhales cold air in a 15-foot cone. The giant casts one of the following spells, requiring no material spell components and using Charisma as the spellcasting ability (spell save DC 17): At will: detect magic , levitate , light 1/day each: control weather (cast as 1 action), water breathing Aug 18, 2021 · Zombies in 5e are medium undead monsters, and they shuffle forward towards the party with little regard to tactics and their own safety. mkmrn smuyumdq xianv jmquy dvgmfjky foph ekwae udntl ljzrjrd ratzjy cccjqmq hvd ypwmc tuwwjg cbshec